After your last adventure, you have now settled down and run a bail agency in New York. Anna Marie is waiting for you in your office, she asks for your help. She referred to the manuscript. Then some thugs show up and start shooting, leaving you and Annemarie trapped in your office. You must find a way to get out of here.
Look at the GOLF CLUB in the right corner and take the GOLF CLUB. Take a few steps to the left. Look at the speakers on the floor against the wall. Check the door on the back wall, then use your golf clubs to break through. var cid=’1229232986′;var pid=’ca-pub-9714905875316824′;var slotId=’div-gpt-ad-adventuregamers_com-medrectangle-3-0′;var ffid=1;var alS=1021%1000;var container=document.getElementById(slotId);container.style.width=’100%’;var ins=document.createElement(‘ins’);ins.id=slotId+’-asloaded’;ins.className=’adsbygoogle ezasloaded’ ;ins.dataset.adClient=pid;ins.dataset.adChannel=cid;if(ffid==2){ins.dataset.fullWidthResponsive=’true’;} ins.style.display=’block’;ins.style. minWidth=container.attributes.ezah.value+’px’;ins.style.width=’100%’;ins.style.height=container.attributes.ezah.value+’px’;container.appendChild(ins);(adsbygoogle =window.adsbygoogle||[]).push({});window.ezoSTPixelAdd(slotId,’stat_source_id’,44);window.ezoSTPixelAdd(slotId,’adsensetype’,1);var lo=new MutationObserver(window. ezaslEvent);
Look in the filing cabinet to the left of the door. Push it through to block the door and prevent the gangsters from getting inside. Climb up the filing cabinet, then jump through the hole in the ceiling. Anna Marie is following you.
Watch the cutscene where Annmarie tells you more about her manuscript. The elevator starts moving. Bandits are trying to find you and you must stop them. Annemarie instinctively kept the door open so the crowd couldn’t get in, but she couldn’t keep the door open forever. You must help her. Use your golf clubs with space under the elevator doors to keep them open.
Explore the room and find the grate covering the hood in the upper right corner. Try to pull it out, but it doesn’t work. In your inventory, use the Annamari icon with the grill. She will help you remove the grate from the wall. Check the hood and make sure the walls around it are crumbling. Pull the exhaust fan out of the wall. Now move the exhaust fan towards the elevator. Right-click to clamp/release the hood. Move the exhaust fan to the slot under the elevator door. Now the elevator isn’t going anywhere. Remove the golf clubs from the gap under the elevator door.
Click on the area on the right to hook onto the wall, then follow the narrow ledge to the right until you reach the fire escape. Right click to leave the wall, then click on the ladder to go up to the roof. Get on the roof.
On the roof, take a few steps to the right and approach the stairs in the middle of the roof. Climb up the ladder and onto the platform. Walk along the platform and click on the right edge of the platform to release the chain. Look at the chain that is now hanging under the platform and try to grab it, but it can’t reach it. Use the GOLF CLUB with the chain under the platform to grab it. Watch the cutscene when you jump onto the roof of the next building.
You have to figure out how to get Annemarie to that rooftop. Go back a few steps and look at the two handles behind the pillar. They are used for swivel bearing beams. The handle on the left is broken, don’t worry about it. Use the handle on the right to rotate the beam. Watch Annemarie walk through the beams and join in your cutscene.
Watch the cut-scene when you enter the warehouse. Take a few steps to the left. Click on the area on the wall above the board to jump up and grab the ledge. Shimi stepped back a little. Take the pipe on the left above you – it will be released. Escape again until you reach the next ledge. Click on the floor to fall to the floor.
Go left to the gap in the floor. Click on the floor on the left to jump over the gap. Go left to the wall. Touch the wall to hug her. Now walk an inch to the left, over a narrow ledge until you reach the next part of the floor. Stay away from walls. through a hole in the wall.
From this angle outside the building you can see that the gates are chained. Take the STRING from the door and enter the building again.
Close the door and move the bolt to keep it locked. Right click on the door and select the gear icon. You kick down the door, causing it to collapse, and build a bridge for Annemarie. if(typeof ez_ad_units!=’undefined’){ez_ad_units.push([[300,250],’adventuregamers_com-large-leaderboard-2′,’ezslot_3′,194,’0′,’0′])};__ez_fad_position(‘ div-gpt-adventuregamers_com-large-leaderboard-2-0′);
If you are outside the building, go back inside. Go down the stairs, up to the first floor. Try to open the door on the right, but something is blocking it from the other side. Sounds like you need to find another way out. Climb up to the 1st floor to get to the 1st floor. Exit through the door.
Go left, across the floor, to the end of the room. Look at the rusty pipes on the floor, on the left side of the room. Look near the switch, on the left wall.
Tried using the breaker switch but it kept going back to the “ON” position. Head back up the broken floor, past the door you came from, then right, down the ramp. You will see a wooden beam in front of you.
Click on the board in front of you or on the floor under your feet. You will lower yourself so that you are hanging over the edge of the floor. Go down to the floor below. Take a few steps to the right, then follow the planks until you see live cables. Click on the cable to hear Grandma Stobart’s story. Better stay away from them!
Turn left and go back to where Annemarie is waiting. Press down on the overhanging floor and pull yourself towards the floor.
Turn left, across the floor, back to the rusty pipes and switch. Use the Annamari icon in your inventory and the switch (this won’t work if you haven’t seen the live cable below). She presses the switch for you.
Turn right, across the room, back to the live cable. Now Anna-Maria presses the switch and the cable is no longer energized. Continue following the cables across the floor until you see a large crate in front of the door. Click on a field to move it. You automatically open the door, allowing Annmarie to join you.
Go right to the security shutters. Try to raise the security shutters, but you don’t have enough strength. Use Annamari’s icon in your inventory – she will try to open the security shutters, but she won’t be able to either. Roll them up using the handle on the right side of the safety shutter. it is working. However, if you release the handle, the safety gate will lower again. OK, use the ANNE-MARI ICON with the handle on the right side of the protective shutter and ask her to open the shutter. Now click on the security shutters to keep them open while Annemarie climbs through. if(typeof ez_ad_units!=’undefined’){ez_ad_units.push([[250,250],’adventuregamers_com-leader-1′,’ezslot_4′,195,’0′,’0′])};__ez_fad_position(‘div- gpt-adventuregamers_com-leader-1-0′);
Well, you may have escaped the thugs at the bail bond office… but you haven’t made it out of the woods yet. As you enter the hall, Annmarie recognizes another thug. On top of that, she lost her purse, which contained the key to her hotel room – Room 23. So you need to find a way to get into her room while she hides in the alley outside.
Try using the phone booths on the back wall – oh, they’re only for paying customers. Talk to Alfonso at the front desk and complete all dialogue topics. Alfonso gives you a flyer for a hotel in New York. See the NEW YORK HOTEL FLYER in inventory for the hotel’s phone number. Check the LIGHTER behind the glass partition. Talk to Alfonso again, ask about the lighter and find out that the only thing he has left is something that reminds him of his father. Walk a few steps to the left and look at the grandfather clock, try using the grandfather clock. Alfonso warns you not to touch it. Try to use the water dispenser on the left, but it’s broken. Walk a few steps to the left and you will see an anti-theft door. Try to open the door – it’s locked and you’ll need a keycard to get through it. Go right to the recreation area. if(typeof ez_ad_units!=’undefined’){ez_ad_units.push([[300,250],’adventuregamers_com-leader-4′,’ezslot_13′,196,’0′,’0′])};__ez_fad_position(‘div- gpt-adventuregamers_com-leader-4-0′);
休息区if(typeof ez_ad_units!=’undefined’){ez_ad_units.push([[300,250],’adventuregamers_com-box-4′,’ezslot_5′,121,’0′,’0′])};__ez_fad_position(‘ div -gpt-ad-adventuregamers_com-box-4-0′);
One guy, Thelwell Minster, is reading a book about it. Talk to him and complete all dialogue topics. You will find out that he is here to buy a goose painting. While examining his book, he finds a keycard hidden between the pages. Try to take the key card, but in the end you will make this person unhappy. Look at the cigarette machine on the right and try to use it, but it is broken. Check the drink vending machine on the right, try to use it and it’s broken. Open the door on the right, go through and enter the bathroom.
Use your PDA from your inventory and select the options below. if(typeof ez_ad_units!=’undefined’){ez_ad_units.push([[300,250],’adventuregamers_com-large-mobile-banner-2′,’ezslot_9′,197,’0′,’0′])};__ez_fad_position (‘div-gpt-adventuregamers_com-large-mobile-banner-2-0′);
When Alfonso answers, end the topic of conversation. You trick Alfonso into telling Selwell he’s getting a call. Exit the bathroom while Telwell answers his (non-existent) phone. if(typeof ez_ad_units!=’undefined’){ez_ad_units.push([[300,250],’adventuregamers_com-mobile-leaderboard-1′,’ezslot_14′,198,’0′,’0′])};__ez_fad_position(‘ div-gpt-adventuregamers_com-mobile-leaderboard-1-0′);
When Selwell went to answer his call, he left the book on the table. Quickly take the book to get the HOTEL KEY CARD. You don’t have much time until Selwell returns. Now go left and return to the lobby.
Go left to the security door. Look for an electronic card reader next to the security gate. Use the HOTEL KEY CARD with the electronic card reader to open the security door and go through the door to the stairwell.
Anna Maria is calling you. She’s stuck on the fire escape and it’s only a matter of time before the mob finds her. She wants you to go into her room and open the bathroom window for her. Look for the yellow “Fumigation Warning” sign on the stairs leading up. Examine the pile of dead beetles on the stairs, then pick up the death watchman beetle. Pooh!
Go left and enter the corridor of all hotel rooms. You hear a knock from the cleaner’s closet (first door on the left), but the thug warns you to ignore it. Try to open the cleaner’s closet, but you will be warned again to stay away from him.
Climb up the corridor. Look at the vase on the table on the right, the flowers are completely dry. Try to get into the last room on the right – the room of Anna Maria, but you will be stopped by the bandits guarding the room. Pay attention to the sprinklers on the ceiling – they can spray a lot of water! Go to the window at the end of the corridor.
Look out the window – it overlooks the facade of the building. Open the window. The beater doesn’t like it, but you open it anyway. Walk down the corridor and return to the stairwell.
Use the HOTEL KEY CARD through the electronic card reader next to the door. Go through the door and return to the hall. if(typeof ez_ad_units!=’undefined’){ez_ad_units.push([[250,250],’adventuregamers_com-large-mobile-banner-1′,’ezslot_8′,600,’0′,’0′])};__ez_fad_position (‘div-gpt-ad-adventuregamers_com-large-mobile-banner-1-0′);
Go to the reception, talk to Alfonso and complete all dialogue topics. Go left to the grandfather clock. Use the DEATH WATCH BEETLE on the grandfather clock. Talk to Alfonso again and tell him about the beetle. Alfonso rushed to check his favorite grandfather clock. While he’s gone, quickly open the glass hatch on the right and take the LIGHTER from the reception desk. Now go left to the security door.
Use the HOTEL KEY CARD with the electronic card reader to open the security door and go through the door to the stairwell. if(typeof ez_ad_units!=’undefined’){ez_ad_units.push([[300,250],’adventuregamers_com-leader-2′,’ezslot_11′,601,’0′,’0′])};__ez_fad_position(‘div- gpt-adventuregamers_com-leader-2-0′);
Go up the stairs to the 1st floor. if(typeof ez_ad_units!=’undefined’){ez_ad_units.push([[300,250],’adventuregamers_com-narrow-sky-2′,’ezslot_17′,602,’0′,’0′])};__ez_fad_position(‘ div-gpt-adventuregamers_com-narrow-sky-2-0′);
Come to the window. Wait for the thug to start his Elvis dance before opening the windows. Now approach the dry plants on the table. Bandits to close the window. take advantage of this opportunity. When he turns his back on you, use the lighter and dry equipment to build a fire that activates the sprinkler system. The bandits ran for cover. Open the last door on the right and enter room 23.
The room has been robbed! Checking the safe by the window, it was empty. They took Anna Maria’s manuscript. Take a few steps and take the HOTEL ROOM HANDLE from the floor. Enter the bathroom on the left.
Look at the exhaust fan on the panel at the end of the bathroom. Check the control switch on the panel and use the control switch to turn off the exhaust fan. Connect the STRING to the exhaust fan, then use the control switch again to turn the exhaust fan back on. See cut scenes from Anna Maria. Talk to Anna Maria and complete the chain of conversations. There is nothing you can do here, so leave the room.
Go down a few steps and look again at the cleaning lady’s office – the first door on the left. But the thugs watching in the elevator tell you to stay away from the door. Check the number pad next to the door. Too bad you don’t know the code. Use the NEW YORK HOTEL FLYER on the janitor’s closet door. Cabinet doors with PEN FROM HOTEL ROOM cleaner. You hear footsteps outside the door, and then the NEW YORK HOTEL FLYER and HOTEL ROOM HANDLE reappear on the floor. Take these two items. The number – 5837X – was scrawled on a flyer for a New York hotel. Use the number pad next to the janitor’s cabinet door. You open the door to find a missing secretary who isn’t too happy about being locked in a closet. Who can blame her? You are automatically returned to your office. if(typeof ez_ad_units!=’undefined’){ez_ad_units.push([[250,250],’adventuregamers_com-mobile-leaderboard-2′,’ezslot_15′,603,’0′,’0′])};__ez_fad_position(‘ div-gpt-adventuregamers_com-mobile-leaderboard-2-0′);
Watch the cut-scene with poor Virgil. Your building has been looted! Talk to Virgil – he is angry that his music player crashed and he lost all his music. Climb up and enter your office.
Climb up a few steps and look at the Italian cigarettes on the table. Strange. Nobody smokes in your office. Take, for example, Italian cigarettes. Go down and leave your office. if(typeof ez_ad_units!=’undefined’){ez_ad_units.push([[580,400],’adventuregamers_com-banner-1′,’ezslot_27′,122,’0′,’0′])};__ez_fad_position(‘div- gpt-adventuregamers_com-banner-1-0′);
You are greeted by the administrator you saved and the policeman. Talk to the administrator, Juanita, and complete all dialogue topics. Talk to the police and complete all conversational topics. Show the Italian cigarettes to the police. Talk to the policeman again and complete the conversation thread. Talk to Alfonso and complete all dialogue topics. Go right and exit the hotel.
Pay attention to Chico Garella behind the counter. Note the bloodied apron hanging on the wall behind the counter. Talk to Chico and complete all dialogue topics. You understand that he is desperate for a cigarette, so give him the Italian cigarettes you found at the office. When prompted, select SALAMI as the transaction. Now leave the store.
Stand against the wall, under the wooden pallet, so you can see Chico through the window. Wait a minute. When you see Chico coming out of the blue door at the back of the shop (he’s going out for a smoke), quickly enter the salami shop again.
You automatically put on an apron. This puts you in the mix so you can explore the place freely. Go to the bottom of the ground and take the ramp on the left. Tried to open the metal shutter in the loading area, but it was locked. Continue down the ramp until you see a guard. Talk to the guards and complete the dialogue topics. Get down and sit down in the refrigerator.
In the truck, look at the pile of ice in the corner. He starts to melt. Take some ice from the freezer truck and exit the truck again.
Explore the factory if you like. Watch out for the pig hanging from the wire above. When you’re ready, go through the door in the back wall.
Go to the upper right corner of the room, opposite the conveyor belt. Look at the fire blanket hanging on the wall, remove the fire blanket. Now take a few steps to the left and go up through the door.
Ignore the blue door for now. Walk a few steps to the left and you will see a bone breaker. There is a set of security keys hanging in the key slot, so remove the security key from the car. Climb up a few steps.
Post time: Dec-16-2022